Human computer interaction fundamentals and practice

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human computer interaction fundamentals and practice

Human-Computer Interaction: Fundamentals and Practice by Gerard Jounghyun Kim

Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction (HCI) has not been given the attention it deserves in the education of software developers at the undergraduate level. Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process.



Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and implementation--explaining the core HCI concepts behind each step. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI.

The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product.

Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge. Supplying readers with a firm foundation in the main HCI principles, the book provides a working knowledge of HCI-oriented software development.

The core content of this book is based on the introductory HCI course (advanced junior or senior-level undergraduate) that the author has been teaching at Korea University for the past eight years. The book includes access to PowerPoint lecture slides as well as source code for the example applications used throughout the text.
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Introduction to Human Computer Interaction

Filling this need, Human-Computer Interaction: Fundamentals and Practice supplies an accessible introduction to the entire cycle of HCI design and.
Gerard Jounghyun Kim

Human–Computer Interaction: Fundamentals and Practice

In , he moved to Korea University. Since , he has been conducting research in the HCI area, including virtual and mixed reality, mobile interaction, and multimodal interaction. Kim has written more than articles in international and domestic journals and conferences, and he has also published a book Designing Virtual Reality Systems , Springer, This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation.

Discounts: Include Coupons Include Offers member of Although life continues to become increasingly embedded with interactive computing services that mak Most entry-level HCI textbooks are structured around high-level concepts and are not directly tied to the software development process. Designed around the overall development cycle for an interactive software product, it starts off by covering the fundamentals behind HCI. The text then quickly goes into the application of this knowledge. It covers the forming of HCI requirements, modeling the interaction process, designing the interface, implementing the resulting design, and evaluating the implemented product. Although this textbook is suitable for undergraduate students of computer science and information technology, it is accessible enough to be understood by those with minimal programming knowledge.

Although life continues to become increasingly embedded with interactive computing services that make our lives easier, human-computer interaction HCI has not been given the attention it deserves in the education of software developers at the undergraduate level.
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The Meteoric Rise of HCI

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Then with the dawn of personal computing; the flood gates opened. Luckily, for the masses, there was a discipline waiting in the wings to help with the tasks that lay ahead. Cognitive sciences a broad and heady mix which includes psychology, language, artificial intelligence, philosophy and even anthropology had been making steady progress during the s and by the end of the decade they were ready to help articulate the systems and science required to develop user interfaces that worked for the masses. And once again the engineering discipline had also come on leaps and bounds during the s in order to support this change. In aviation, for example, engineering had already started to simplify the user interface of complex airplanes. It was natural for some of this work to move into the UI field for computing devices.

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